/*
Contains items that are typically just an item, and an icon declaration (overlays, hud objects)
*/

obj/overlay
	locked/icon_state="locked"

	friendly/icon_state="friendly"

	equipped/icon_state="equipped"

	hiding_spot
		icon_state = "hiding spot"
		New()
			..()
			invisibility = 1
			spawn(1)
				hiding_spots += src.loc